Skip to main content

Multi-Targets

MindAR allows you to compile multiple target images, and show different AR effects individually, like this demo:

img

Try it out

Live Demo

You can use the following target images for testing:

 

Source


<html>
<head>
<meta name="viewport" content="width=device-width, initial-scale=1" />
<script src="https://aframe.io/releases/1.5.0/aframe.min.js"></script>
<script src="https://cdn.jsdelivr.net/gh/donmccurdy/aframe-extras@v7.0.0/dist/aframe-extras.min.js"></script>
<script src="https://cdn.jsdelivr.net/npm/mind-ar@1.2.5/dist/mindar-image-aframe.prod.js"></script>
</head>
<body>
<a-scene mindar-image="imageTargetSrc: https://cdn.jsdelivr.net/gh/hiukim/mind-ar-js@1.2.5/examples/image-tracking/assets/band-example/band.mind;" color-space="sRGB" renderer="colorManagement: true, physicallyCorrectLights" vr-mode-ui="enabled: false" device-orientation-permission-ui="enabled: false">
<a-assets>
<a-asset-item id="bearModel" src="https://cdn.jsdelivr.net/gh/hiukim/mind-ar-js@1.2.5/examples/image-tracking/assets/band-example/bear/scene.gltf"></a-asset-item>
<a-asset-item id="raccoonModel" src="https://cdn.jsdelivr.net/gh/hiukim/mind-ar-js@1.2.5/examples/image-tracking/assets/band-example/raccoon/scene.gltf"></a-asset-item>
</a-assets>

<a-camera position="0 0 0" look-controls="enabled: false"></a-camera>

<a-entity mindar-image-target="targetIndex: 0">
<a-gltf-model rotation="0 0 0 " position="0 -0.25 0" scale="0.05 0.05 0.05" src="#raccoonModel" animation-mixer>
</a-entity>
<a-entity mindar-image-target="targetIndex: 1">
<a-gltf-model rotation="0 0 0 " position="0 -0.25 0" scale="0.05 0.05 0.05" src="#bearModel" animation-mixer>
</a-entity>
</a-scene>
</body>
</html>

It's more or less the same as the Basic example. The main difference is that you now have two <a-entity>, with different targetIndex.