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Build the page

MindAR application can be as simple as a regular webpage, which is a single .html file.

Minimal Example

Let's start with a minimal example to understand how face tracking work in MindAR. Create a blank index.html with editor of your choices and paste the following content:

<meta name="viewport" content="width=device-width, initial-scale=1" />
<script src=""></script>
<script src=""></script>
<script src=""></script>
<a-scene mindar-face embedded color-space="sRGB" renderer="colorManagement: true, physicallyCorrectLights" vr-mode-ui="enabled: false" device-orientation-permission-ui="enabled: false">
<a-camera active="false" position="0 0 0"></a-camera>
<a-entity mindar-face-target="anchorIndex: 1">
<a-sphere color="green" radius="0.1"></a-sphere>

Let's digest them:

standard HTML stuff

html, head, meta and body are just standard html stuff, and we will skip.

mind-ar-js and aframe library

<script src=""></script>
<script src=""></script>
<script src=""></script>

They are the mindar and aframe library hosted in cdn. They are the only things you need to build a web AR application!


MindAR comes with an AFRAME extension that allows you to construct a 3D scene easily. We will not go into the details of AFRAME in this tutorial. If you want to learn more about it, please refer to AFRAME

In short, you can see the <a-scene> block inside body. This is the main part of the application. If you don't have AFRAME background, don't worry. Most of the time you can just copy this block of code as a template to start.

We'll highlight two things here related to MindAR.

  1. Within <a-scene> you can see a property mindar-face. It tells MindAR engine to control this scene

  2. There is an <a-entity>, with a prpoerty mindar-face-target="anchorIndex: 1". It tells the engine to track a particular anchor position (in this case position "1", which is the nose tip), and stick this entity to that position.


Remember this. The AR engine does ONE thing! - It updates the visibility and positions of a-entity


MindAR engine will scale the entity according to the size of the face. More specially, the width of the face is 1 unit of length. You can see that we set the green sphere size to 0.1 radius in the above example, and it will cover rougly 20% of the face in width.


MindAR engine uses the relative positions of two eyes to compute the face orientation, and the anchored objects will automatically rotated accordingly.

anchor points

MindAR provides 486 anchor points on the face, and you can anchor object on any of them. Detailed positions can be found here: